Roll To Conduct
An thank to Roberto Mocci for the Dogica font.
An turn-base game where you control an entity that can roll dice to decide it action on the enemy.
Action | Key |
Keep rolling dice | R |
Conduct action | Space |
Delete weapon toggle | X |
How to play:
- Bottom left are your inventory you can click item in inventory to add/remove from action queue
- Action queue are above inventory it indicate which weapon will be use to roll dice on.
- When roll (by pressed R or first button to the right of inventory) it will begin stack up all weapon in queue's action (the action queue are now locked).
- Attack action are indicate by an blue sword below enemy to show damage that enemy will take.
- Heal actionare indicate by an healing icon below to player to see how many heath will be heal.
- When conduct action (by pressed Space or secondbutton to the right of inventory) all the action has stack above will be apply to enemy/player.
- Player could press X or third button to the right of inventory to delete any weapon not wanted.
- Enemy could drop weapon for player to use.
Status | Released |
Platforms | HTML5, Windows |
Author | Huntrt |
Genre | Strategy |
Made with | Unity, Aseprite |
Tags | Game Maker's Toolkit Jam, Open Source, Turn-based, Unity |
Code license | MIT License |
Asset license | Creative Commons Zero v1.0 Universal |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Configurable controls |
Download
Install instructions
Unzip the file then click on "Roll To Conduct.exe" to play
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